Pushing Back
Converting the 1st Edition Push Spell to 3.5 Edition.
One of the problems with converting a 1st edition module, such as the
Temple of Elemental Evil is that many Items, Spells and monsters were never converted
to later editions, so no longer exist. I had already made a concerted effort to
collect stats of as many 1e spells and creatures as I could, in preparation to
running this classic 1st edition Module.
The internet is a great resource for this there are 1000s of sites and
links to PDFs, and maps galore for the TOEE, but it is always an effort to find
what you require, often it requires a degree of modification. Most of the maps for
instance use the scale or the original, and 3.5 requires 5 ft squares for most
things. Commonly the maps I found used 10ft, 20ft or even 30 ft squares, so I
had to lay grids on them with varying degrees of success, so I could print them
out and use them as play maps. This works well and gives the players a
consistent sense of scale. My new players are young and weaned on Computer games
so visuals are more important. So it enhances their experience.
So as ever, I thought I was prepared. I over prepare. I had given
the Mage access to 13 spell books authored by Mordenkainen. When he joined the
Mages Guild at the Tower in Hommlet. These Tomes contained hundreds of spells.
Each book having a theme. The first was Dalt's Book of Doors, which collected
together spells such as Hold Portal, Knock, and ends with Gate, the second was
Dalt's Book of Guardians, which was concerned with summoning and controlling
guardian creatures.
Then one book for each of the circle of Eight detailing their personal
spells lifted from the Greyhawk Adventures book, with the addition of other
spells of the same theme. Namely, Mordenkainen, Bigby, Drawmij, Nystul,
Otiluke, Otto, Rary, Tenser & Melf. With the addition of two tomes to
complete the collection, with spells that did not fit anywhere else.
Spectrum a Gnomish Illusionist of mine, codified Illusions and the final Tome Evard's codified Necromancy. So, the
spellbooks contained every wizard spell in the campaign, there are a lot of 3.5
spell books out there and I wanted to codify which spells made my cut and those
that didn’t.
There is a treasure trove in the Moathouse that contained a scroll case,
on the scroll was written three spells. Push, Stinking Cloud and Fly. As
I mentioned, I had already done considerable work to restore as many first
edition spells and creatures, as I could to this campaign.
Several spells and creatures just didn't exist and weren't for various
reasons converted to 3.5 e. The first level spell Push was one of these and I had
completely missed it, I had included other 1e spells like Forget, but not this
one. I had given the Mage in error a spell that did not exist in play and found
I needed to create/convert it before the next session.
So, I went back over my research. My first port of call was the internet
to see if anyone had converted it but could not find any mention of it anywhere
and there have been many others that have been converted that I had already added to
the spellbooks as I authored them. To add to the confusion, many of the spells
were renamed when converted to 3.x editions. So, I checked it hadn’t been given
a new name, I initially though it may have been changed to Gust of Wind or combined
with it. But I discovered Gust of Wind had appeared in the previous edition and
was largely unchanged. Why couldn't I find Push anywhere?
I found the spells original text of the spell from the 1e rulebook. The
spell as written was vague and did not fit well within the 3.5 rules. May have
been unpopular and too difficult to convert.
To convert it I created two documents. The first was a workbook, where I
collected all I could find about the spell and my musing on the spell. The
second was the Spell itself. Both are reproduced below.
___________________________________________________________
Push Notes.
Push is a 1st edition spell, that was dropped, its
scope is limited and its application is quite vague making it hard to adjudicate.
It is poorly written and lacks context. So, appears contradictory. Thus, it is
difficult to understand the effect that the author intended for the spell.
Most commonly it is compared to unseen servant which is a first level
spell, also a conjuration summoning spell of the same level. The obvious
question being what can Push do that Unseen servant can’t do better and for
longer?
Below are in turn the text for the first edition Push spell and Unseen
Servant spell and followed immediately by the 3.5 edition Unseen Servant spell.
The commentary continues afterwards.
1st Edition Push Spell text.
Push
(Conjuration/Summoning)
(Force, Mentalism)
Level : 1
Range: 10 yds. + 5 yds./2 levels
Components: V, S, M
Casting Time: 1
Duration: Instantaneous
Area of Effect: Special
Saving Throw: Neg.
Upon pronouncing the syllables of this spell, the wizard causes an
invisible force to strike against whatever object he is pointing at. The force
of the push is not great, being 1 foot-pound per level of the caster. The force
generated by a 1st-level wizard can move a one-pound object up to 1 foot in a
direction directly away from the caster, topple an object under the proper
conditions, cause a creature to lose its balance, or disrupt a spell.
Other creatures are unbalanced only if the force of the push multiplied
by 50 does not exceed the creature's mass; that is, a 1st-level wizard can
effectively push a creature weighing up to 50 pounds. Such a creature is unable
to attack that round if it fails a saving throw vs. spell.
A push spell can be used against an object held by an attacking
individual. The opponent's attack roll or the defender's saving throw against
the attack, as applicable, is reduced by the level of the caster of the push
spell, up to a total penalty of -10 (the creature deducts the force of the
spell in foot-pounds: 1, 2, 3, etc.). Further, the attacking individual must
make a successful saving throw vs. spell or have the object torn from his grasp
and propelled with the force of the push.
Likewise, an opposing spell being cast is interrupted and ruined by a
push if the opposing caster fails a saving throw vs. spell. This saving throw
is also reduced by up to -10, depending on the force of the push.
The material component of this spell is a small pinch of powdered brass,
which is blown from the palm prior to pointing at the object of the spell.
Notes: Common spell. (Updated from the 1st Ed. Players Handbook.)
1st Edition Unseen Servant for comparison.
Unseen Servant
(Conjuration/Summoning)
Level: 1
Range: 0
Components: V, S, M
Casting Time: 1
Duration: 1 hr + 1 d e v e l
Area of Effect: 30-ft. radius
Saving Throw: None
The unseen servant is a non-visible, mindless, and shapeless force, used
to step and fetch, open unstuck doors, and hold chairs, as well as to clean and
mend. It is not strong, but unfailingly obeys the command of the wizard. It can
carry out only one activity at a time and can move only lightweight items,
carry a maximum of 20 pounds, or push or pull 40 pounds across a smooth
surface. It can open only normal doors, drawers, lids, etc. The unseen servant
cannot fight, nor can it be killed, as it is a force rather than a creature. It
can he magically dispelled, or eliminated after receiving 6 points of damage
from area-effect spells, breath weapons, or similar attacks. If the caster
attempts to send it beyond the allowed radius, the spell ends immediately.
The material components of the spell are a piece of string and a bit of
wood.
Notes: Common spell (PHB).
The unseen servant does not have any ‘senses or powers of reason. It is
incapable of any action except following its instructions to the letter. Thus, while
it can be sent to the bottom of a pool to grab whatever objects it encounters,
it cannot be directed to grab any gems or corns it might find.
A permanent unseen servant always hovers within 30 feet of the caster.
If destroyed, it reforms in 2d10 rounds.
3.5 Edition of Unseen Servant, for comparison, as need to make similar changes.
Unseen Servant
Conjuration (Creation)
Level: Brd 1, Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One invisible, mindless, shapeless servant
Duration: 1
hour/level
Saving Throw: None
Spell
Resistance: No
An unseen servant is an invisible, mindless, shapeless force that
performs simple tasks at your command. It can run and fetch things, open
unstuck doors, and hold chairs, as well as clean and mend. The servant can
perform only one activity at a time, but it repeats the same activity over and
over again if told to do so as long as you remain within range. It can open
only normal doors, drawers, lids, and the like. It has an effective Strength score
of 2 (so it can lift 20 pounds or drag 100 pounds). It can trigger traps and
such, but it can exert only 20 pounds of force, which is not enough to activate
certain pressure plates and other devices. It can’t perform any task that
requires a skill check with a DC higher than 10 or that requires a check using
a skill that can’t be used untrained. Its speed is 15 feet.
The servant cannot attack in any way; it is never allowed an attack
roll. It cannot be killed, but it dissipates if it takes 6 points of damage
from area attacks. (It gets no saves against attacks.) If you attempt to send
it beyond the spell’s range (measured from your current position), the servant
ceases to exist.
Material Component
A piece of string and a bit of wood.
Commentary on the spell as to why it appears vague and contradictory.
Push
(Conjuration/Summoning)
(Force, Mentalism)
Level : 1
Range: 10 yds. + 5 yds./2 levels
Components: V, S, M
Casting Time: 1
Duration: Instantaneous
Area of Effect: Special
Saving Throw: Neg.
Straight
forward the spell has the shortest casting time but the same as Unseen servant,
does not persist and the description of the spell indicates it affects one
creature or object.
Upon pronouncing the syllables of this spell, the wizard causes an invisible
force to strike against whatever object he is pointing at. The force of the
push is not great, being 1 foot-pound per level of the caster. The force
generated by a 1st-level wizard can move a one-pound object up to 1 foot in a
direction directly away from the caster, topple an object under the proper
conditions, cause a creature to lose its balance, or disrupt a spell.
There
is little context here as the rules do not give precise weights for all items.
It can push a 1 lb item 1 foot at first level, is just too weak.
Other creatures are unbalanced only if the force of the push multiplied
by 50 does not exceed the creature's mass; that is, a 1st-level wizard can
effectively push a creature weighing up to 50 pounds. Such a creature is unable
to attack that round if it fails a saving throw vs. spell.
This
seems to directly contradicts the first paragraph. As the spell now seems
to be able to push 50 lbs of matter 1 foot per level. This makes it over twice
as strong as unseen servant at first level.
A push spell can be used against an object held by an attacking
individual. The opponent's attack roll or the defender's saving throw against
the attack, as applicable, is reduced by the level of the caster of the push
spell, up to a total penalty of -10 (the creature deducts the force of the
spell in foot-pounds: 1, 2, 3, etc.). Further, the attacking individual must
make a successful saving throw vs. spell or have the object torn from his grasp
and propelled with the force of the push.
Odd
choice of words “the defender's saving throw against the attack, as applicable”
when would you get a saving throw against an attack, poison or spell attacks,
as this use specifies objects.
Likewise, an opposing spell being cast is interrupted and ruined by a
push if the opposing caster fails a saving throw vs. spell. This saving throw
is also reduced by up to -10, depending on the force of the push.
Forces
a concentration check spell DC + 1 a level.
The material component of this spell is a small pinch of powdered brass,
which is blown from the palm prior to pointing at the object of the spell.
Notes: Common spell. (Updated from the 1st Ed. Players Handbook.)
So,
push according to its text applies a force of 50 pound per level and moves
creatures and objects 1 foot per level. While Unseen Servant applies a force of
20 pounds. Unseen servant specifically cannot be used to attack, but there are
any number of ways to circumvent this. Have it carry a bomb, tie creatures up,
blind them with a blind fold etc. This and the fact that Unseen Servant has
such a long duration and push is instantaneous, meant push was always the
poorer cousin.
Push
is specifically an attack spell, it affects 1 object or person a within close
range, it has an instantaneous effect but causes no damage. Its intended
effects are to push an object or creature a short distance away from the
caster, disarm an opponent or distract a spellcaster for a round.
It
appears to be intended to be used in reaction to another’s action to disrupt it
and to be a defensive spell.
We
will use the above paragraph as the basis for the spell, as all its effects are
weight dependent we need context for that, so we will compile some charts
to indicate what the rules state various things weigh. We also need to give it
some punch and balance it against other 1st level spells.
___________________________________________________________
Newly converted spell, with compiled weight tables to give context. Spell description includes rules for immediate actions, as a relatively new concept for the player.
___________________________________________________________
Push
Conjuration (Creation Force)
Level: Brd 1, Sor/Wiz 1
Components: S
Casting Time: Immediate action
Range: Close (30 ft. + 15 ft./2 levels)
Effect: One Creature or object
Duration: Instantaneous
Saving Throw: Fort negates special see text.
Spell
Resistance: Yes
This spell creates a concussive force that propels the object pointed at
away from the caster. It is an immediate action and can be used any time in a
round even if it is not the wizards turn in combat. It does not count toward
any other actions the caster may take in the round. You may not take more than
one immediate action a round. It cannot be used before the wizard has taken
their first action in initiative order such as in a surprise round or when the
caster is unable to otherwise act. It requires just a gesture to cast. It is
usually used on a target creature as they take their action to disrupt it and
make them lose their action.
The spell is considered to have 1 point of strength per level of the
caster. So, at first level it pushes with strength 1. (See compiled
charts below). The effect on the object or creature is dependent on
its weight. Light objects can be propelled through the air out to the spells
maximum range, while heavier objects can only be pushed. Objects and creatures
heavier than the spells maximum weight limit are not effected at all, unless
such a force would logically cause them to topple or slip.
Thus, creatures can normally only be affected by the spell if their
weight is equal to or less than the maximum weight the spell can affect
according to the level of the caster. Creatures affected by this spell must
make a fortitude saving throw vs. the Spell DC +1 per level, creatures add
their strength bonus to this save.
Creature that make their saving throws can attempt to complete their
action. They take a -1 per caster level penalty to hit on the attack in
progress. The caster must declare they are using the spell before the roll is
made. However, a natural 20 still hits and crits. Casters that succeeds their
save still must make a concentration check, the DC is 10 +1 per caster level.
If the creature is using a special attack, on an opponent that forces the
opponent to make a check or a save, their opponent gets +1 a level to that
check or save.
Creatures moved by the spell, can suffer consequences for the move. The
can incur attacks of opportunity by moving through a threatened square or take
falling damage. If they are moved into a square occupied by another creature,
they may make an opposed strength check with the other creature as they leave
their original square and begin to cross over into the new one.
If they succeed they may force the occupying creature into an adjacent
unoccupied square. The square that the creature is leaving is not counted as an
unoccupied square. If there is no unoccupied square to force the other creature
into, then the creature is instead knocked prone. If the creature chooses not
to make the strength check or fails it they are knocked prone.
The spell can have the following effect depending on the weight of the
creature or object.
Propel
Creatures and objects can be propelled. Unattended objects get no saving
throw. Objects are not propelled with the same speed or force as weapons and
cannot be accurately aimed as missiles are. Collateral damage can ensue from
the item being propelled. Stacks can be toppled, traps set off, rock slides
started. Creatures can be propelled but get a saving throw to resist.
Propel a held item.
Weapons, Shields and other held items can be torn from a creature’s grasp
and propelled to the spell range. This can strip components or divine foci from
a caster’s grasp. Creatures too heavy to be targeted by the spell can have
items torn from their grasp. Creatures need to make a save to hold onto their
items.
Push.
Creatures and objects can be physically pushed. Creatures must make a
save or be pushed the distance depending on their weight. A creature’s weight
is estimated by its size adding any armor it may be wearing. Half the weight of
the armor for every step below medium size and double it for every step above.
A pushed creature loses their action that round.
Topple.
If a creature can only be pushed 1 ft and so is not moved out of its
space it can be toppled. It must make a saving throw or lose it action that
round and make a balance check to remain standing. An object that is taller
than it is high or wide can also be toppled. It gets no save or balance check.
Dislodge.
Any climbing creature Large or smaller can be affected regardless of its
weight and creatures must make a saving throw, they can add their climb bonus
to the saving throw rather than their strength bonus. If they fail they fall.
Compiled Easy Reference Charts.
Strength
|
Propel
|
Push
|
Push
|
Topple
|
Score
|
To
Spell Range
|
10ft
|
5ft
|
1 ft
|
1
|
7-10
lb.
|
15 lb.
|
30 lb.
|
50 lb.
|
2
|
14-20
lb.
|
30 lb.
|
65 lb
|
100 lb.
|
3
|
21-30
lb.
|
50 lb.
|
100 lb.
|
150 lb.
|
4
|
27-40
lb.
|
65 lb
|
130 lb.
|
200 lb.
|
5
|
34-50
lb.
|
80 lb.
|
165 lb.
|
250 lb.
|
6
|
41-60
lb.
|
100 lb.
|
200 lb.
|
300 lb.
|
7
|
47-70
lb.
|
115 lb.
|
230 lb.
|
350 lb.
|
8
|
54-80
lb.
|
130 lb.
|
265 lb.
|
400 lb.
|
9
|
61-90
lb.
|
150 lb.
|
300 lb.
|
450 lb.
|
10
|
67-100
lb.
|
165 lb.
|
330 lb.
|
500 lb.
|
11
|
77-115
lb.
|
190 lb.
|
380 lb.
|
575 lb.
|
12
|
87-130
lb.
|
215 lb.
|
430 lb.
|
650 lb.
|
13
|
101-150
lb.
|
250 lb.
|
500 lb.
|
750 lb.
|
14
|
117-175
lb.
|
290 lb.
|
580 lb.
|
875 lb.
|
15
|
134-200
lb.
|
330 lb.
|
665 lb.
|
1000
lb.
|
16
|
154-230
lb.
|
380 lb.
|
765 lb.
|
1150
lb.
|
17
|
174-260
lb.
|
430 lb.
|
865 lb.
|
1300
lb.
|
18
|
201-300
lb.
|
500 lb.
|
1000
lb.
|
1500
lb.
|
19
|
234-350
lb.
|
580 lb.
|
1165
lb.
|
1750
lb.
|
20
|
267-400
lb.
|
665 lb.
|
1330
lb.
|
1 ton
= 2000 lb
|
Size
|
Weight
|
Armor
|
||
Fine
|
1/8 lb.
or less
|
Padded
armor
|
10 lb.
|
|
Diminutive
|
1/8
lb.–1 lb.
|
Leather
armor
|
15 lb.
|
|
Tiny
|
1 lb.–8
lb.
|
Studded
leather
|
20 lb.
|
|
Small
|
8
lb.–60 lb.
|
Chain
shirt
|
25 lb.
|
|
Medium
|
60
lb.–500 lb.
|
Hide
armor
|
25 lb.
|
|
Large
|
500
lb.–2 tons
|
Scale
mail
|
30 lb.
|
|
Chainmail
|
40 lb.
|
|||
Weapons
Heavier than 10 lb.
|
Breastplate
|
30 lb.
|
||
Greataxe
|
12 lb.
|
Splint
mail
|
45 lb.
|
|
Guisarme
|
12 lb.
|
Banded
mail
|
35 lb.
|
|
Halberd
|
12 lb.
|
Half-plate
|
50 lb.
|
|
Ranseur
|
12 lb.
|
Full
plate
|
50 lb.
|
|
Urgrosh,
dwarven
|
12 lb.
|
Buckler
|
5 lb.
|
|
Crossbow,
repeating heavy
|
12 lb.
|
Shield,
light wooden
|
5 lb.
|
|
Axe,
orc double
|
15 lb.
|
Shield,
light steel
|
6 lb.
|
|
Shield,
heavy wooden
|
10 lb.
|
|||
Adventuring
Gear over 10 lb
|
Shield,
heavy steel
|
15 lb.
|
||
Firewood
(per day)
|
20 lb.
|
Shield,
tower
|
45 lb.
|
|
Ladder,
10-foot
|
20 lb.
|
|||
Ram,
portable
|
20 lb.
|
Heavy
Items
|
||
Tent
|
20 lb.
|
Rowboat
|
100 lb.
|
|
Chest
(empty)
|
25 lb.
|
Cart
|
200 lb.
|
|
Barrel
(empty)
|
30 lb.
|
Sled
|
300 lb.
|
|
Wagon
|
400 lb.
|
|||
Carriage
|
600 lb.
|
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